Here we are again, at the very end of the journey into exploring Game Media, where we reflect on what we have initially aimed for and what we have discovered along the way, and how we attempt to open a conversation the chosen topic with the audience. With my Digital Artefact (DA), I have chosen… Read More Ending of Game Media DA…
To serve the purpose of this DA I have spent quite some time watching videos of couple playing Lovers in a Dangerous Spacetime, and it was really hard to just stop myself from turning on the PS4 and spending hours on the game instead of doing work, but I managed! So yay me! The four… Read More I was wrong, and I’m totally fine with it!
Hello and welcome to the first blog of my Digital Artifact!!! Before getting into the players’ experience with the game and to analyse the claim of its hypothetical benefit, it is important to acknowledge the Lovers’ design, which includes its game mode, the storyline, the mechanics of play and the graphics. Looking into these aspects… Read More What is Lovers in a Dangerous Spacetime? Why is it a game for lovers?
I decided to introduce these concepts as I recognise their intertwinement with Anime, especially with the portrayal of antagonists as the way they came to be normally derived from their conflicts with their own. The mentioned concepts are what I find relevant to this autoethnography and act as my analytical framework. Contemplating which anime series… Read More Portrayal of Antagonism in Naruto Shippuden & Death Note
Indeed, it is that time for me, a Game Media student, to reflect on my contribution to the feedback loop of this class. So let’s jump right in! #SoundorEmotion by Isaac Allen Isaac’s Beta has done a good job in updating on his progress as well as the development of his analytical framework. His video… Read More It’s time to comment!! again…
Check out my blog for the updates! More about the inspiration There have been a considerable amount of articles that focus on the EFFECTs of video games, whether playing games can lead the players to be more violent or more pro-social. With my DA, I want to answer the question: “Do the ways we communicate… Read More Exploring communicating affect of ‘Lovers in a Dangerous Spacetime’
Now that I have shared my many experiences with the Asian culture, particularly through filmographic production. Apart from the minor support in helping me to understand the concept of autoethnography from Ellis et al.’s article “Autoethnography: An Overview“, I haven’t addressed my own process along the way. Therefore, it is fair to have a break… Read More Doing Autoethnography: Unpacking the process
Heroism is a common topic in anime and while it can be adapted into different forms, with different names, narratives, and ideologies. However, One Punch Man (OPM) and My Hero Academia (MHA) have decided to maintain its most original form, creating two worlds where there are people with superpowers and proper national systems, associations are… Read More Anti-Villains in Anime: The case of Garou and Stain
For this particular subject – Game Media, we were asked to comment on others’ blogs and to reflect on our commentary performance. With this blog demonstrates my contributions through my comments and discussed how can I improve my feedback in order to help my peers learn better. The comments Mikayla’s pitch about ‘The female Twitch… Read More How to be constructive & helpful? – A self-reflection
With this blog, I want to unpack the information sources I have gathered in the formation of this pitch being presented in the following video. Make sure to watch it for a brief understanding of this DA before being bombarded with a bunch of information. I don’t want that for you! Tsports and Esports fandom… Read More ESPORT FANGIRLS! WHERE YOUSE AT ???